The Calder Game
Scholastic Inc | ISBN 9780439852081 Paperback
416 Pages | 5.27" x 7.58" | Ages 9 to 12
Scholastic Inc | ISBN 9780439852074 Hardcover
400 Pages | 5.67" x 8.52" | Ages 9 to 12
When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery . . . including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while other people have less-than-friendly feelings towards it. Both the boy and the sculpture seem to be out of place . . . and then, on the same night, they disappear! Calder's friends Petra and Tommy must fly out to help his father find him. But this mystery has more twists and turns than a Calder mobile . . . with more at stake than first meets the eye.
Raves & reviews:
Praise for The Calder Game: "As she did in Chasing Vermeer and The Wright 3, Balliett builds intriguing, page-turning puzzles that explore art and the nature of friendship." -Seattle Post-Intelligencer "Fans of Blue Balliett's earlier art-world mysteries- Chasing Vermeer and The Wright 3- will be delighted to know she's back." -Washington Post "Balliett again offers readers new ways to think." -Booklist, starred review "Acclaimed for her sophisticated juggling of art concepts, mystery, philosophy and storytelling, Balliett outdoes herself with this ambitious novelÂ… Motivated readers will treasure this provocative title." -Publishers Weekly, starred review "Fans of the author's previous novels are in for a treat in this latest adventure." -School Library "Balliett successfully combines art history, historical locations, suspense and intrigue into an exciting and mind-spinning mystery filled with clues, puzzles, and more twists and turns than the Blenheim Palace maze. This is Balliett at her best." -School Library Journal, featured as SLJ's "Hot Pick."
Discussion Guide: Novels of Blue Balliet